![]() ![]() Zone Attack did not perform as expected and with those changes and the new Shield Tackle it should be usable in more fight scenarios. ![]() Trajectories are improved for both hits.Zone Attack first hit is now 500ms (was 600ms).We’ve also slowed down the chained Top Light and finisher Top Lights to be 500ms instead of 400ms – having a single direction be 400ms was not sufficient to work at high level, since players could just block top and react to sides, while at lower levels 400ms lights are too difficult to deal with, so we’ve normalized all of them to be 500ms. We’ve adjusted these attacks to be more in line with how they should be performing. Valkyrie’s Heavy attacks had various issues they were not moving forward enough, making Feint to Guardbreak miss under certain circumstances, and her Side Heavy attack trajectories were too small and made it too difficult to hit external opponents. All Attack recoveries for chains have been normalized to be between 700 and 800ms.Top Light in Chains and Top Light Finishers are now 500ms (were 400ms).Updated Attack Trajectories on all Side Heavy Attacks to match the weapon visuals.Increase forward movement for all Heavy Attacks.The attacks being enhanced should also help the Valkyrie initiate her chains better. Those changes should help the Valkyrie position herself better in group fights and helps her chase enemies that would try to escape a fight. Hunter’s Strike now have proper invulnerability frames .Hunter’s Strike now have more sideways movement.Pouncing Thrust now has more forward movement.Pouncing Thrust and Hunter’s Strike are now Enhanced.Finally, the follow-up to Spear Sweep did not respect the rules for heavy finishers in that it was not frame advantaged with this change, Valkyrie can now use the move in 1v1 and keep the pressure going. We’re adjusting these two values so it no longer is reactable, as well, as fixing the move unbalancing opponents who were in Revenge and had their Revenge Armor active. Spear Sweep has a few issues in the for honor update: at 600ms, it was reactable, and since it could unbalance allies it make it difficult to use effectively for ganking. Spear Sweep Follow-up is now frame advantaged.Spear Sweep no longer unbalances revenge armor opponent.Spear Sweep can no longer unbalance multiple opponents.Spear Sweep no longer unbalances allies.Spear Sweep is now 500ms (down from 600ms).We’re addressing two issues here: Shield Crush was lackluster because it could be dodged at the same timing as the Heavy attacks that it was cancelling, and Shield Tackle was lacking in that it was too difficult to use as a defensive option, while being too predictable in its outcome.īy replacing Shield Crush with Shield Tackle, we’re looking to give Valkyrie more ways to go into Shield Tackle, while giving her options to both defend while attacking and attack while defending. ![]()
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